The 20 Questions Series

The 20 Questions Series is a term used to describe the small series of episodes in which CrazyBone1000 and TheRusty play customized games of 20 Questions by making use of the concept of technical answers. There have been two episodes in the series so far, with a third expanding upon the concept of the game to essentially create a new game out of it.

20 Questions

 * The perimeter of the playing ground must be surrounded with a lava barrier to keep the hider/hunter from escaping.
 * The hunter must be invisible and must only wield a stone axe. He/she must also ask yes/no questions to the hider about their location.
 * The hider must remain visible and must answer all questions truthfully. The answers can be, but are not required to be, technical.
 * The hider may also choose to wield a sword of iron or lesser, but is not required to.
 * At the start of the game, the hider must be given a 10-30 second headstart by the hunter to hide.
 * Food is allowed for both players to maintain health.
 * Victory goes to whichever player survives the longest.
 * After each hunt, the hider and hunter must swap positions in the game.
 * If a player dies in the lava barrier, it does not count as a death unless the player was deliberately knocked into it by a mob or another player.

Anthill

 * Both players must start digging inward at opposite corners of the snow block. These corners alternate at the start of each hunt.
 * One player must be given melee weapons, such as axes, swords, and water buckets, while the other player must be given redstone traps, such as tripwires, lava, and TNT. The player who possesses each will also alternate at the start of each hunt.
 * A player is allowed to trade in certain items in exchange for other items, but the items they receive in exchange must be items that they could possess during the hunt anyway (meaning a player could not trade in their tripwires for an iron sword, but could trade them in for more TNT).
 * The player with the melee weapons must wear iron armor, while the player with the redstone traps must wear leather armor. This is strictly for balance reasons.
 * Both players must be supplied with unbreakable shovels afflicted with the Haste enchantment to allow for fast digging through the snow.
 * Food is allowed for both players to maintain health.
 * The game rule must be set to allow TNT to destroy blocks, as one player will be at a severe disadvantage otherwise.
 * A player loses if he/she is killed by the other player or exits the snow block at any point during the hunt. Victory goes to whichever player survives the longest.
 * Optionally, a bonus hunt can be held at the end of each round where the snow block is instead made of a different material. Bedrock (and by extension, Barrier Blocks and End Portal Frames) are forbidden for obvious reasons.
 * Additionally, players can be afflicted with any desired affect during this bonus hunt.
 * Both players must also be given unbreakable tools appropriate for mining the new material, with Haste enchantment applied as usual.
 * Optionally, both players are allowed to enter spectator mode at the end of each hunt to view the tunnels that were dug during the hunt.
 * Both players are not required to dig toward their opponent, or dig at all for that matter, but are not allowed to leave the snow block in any way.

Round 1 (20 Questions of Technicality)
In the first round, CrazyBone and Rusty hunted each other within a roofed forest. CrazyBone was the hider during the first and second hunts of the episode. CrazyBone took cover within the forest during the first hunt, but was inadvertently shot by a skeleton and launched into one of the lava barriers, resulting in his first death of the episode.

During the second hunt, CrazyBone once again took refuge within the dark forest, which resulted in Rusty turning fire tick back on to "smoke CrazyBone out". As the forest began to burn to the ground, CrazyBone managed to avoid several confrontations with Rusty until Rusty ended up being killed by a zombie, spelling victory for CrazyBone.

The third hunt blended into the second hunt, however, so CrazyBone never received credit for his victory. Rusty respawned and continued to hunt CrazyBone down, quickly locating and killing him thanks to the fact that a majority of the leaves in the forest were now gone and CrazyBone had little cover left.

Rusty offered CrazyBone the position of hunter during the fourth hunt, and CrazyBone was forced to wander the mostly-destroyed forest in search of Rusty. Rusty took refuge within a house in a village, the house itself strangely having spawned with a strip of grass running through its center. Rusty played with CrazyBone's problem-solving skills and provided several technical clues about his location, until CrazyBone finally located him in the village. CrazyBone's stone axe managed to break just before the confrontation, so he was forced to flee from Rusty with invisibility still activated. Rusty took a quick moment to locate CrazyBone as a result, but eventually spotted his particle effects and killed him with his iron sword.

The remainder of the episode was taken up by the fifth and final hunt, where CrazyBone was yet again the hunter to make up for the lack of a switch during the first three hunts. Rusty provided more clues toward his whereabouts, leading CrazyBone to discover that he was actually within a tree and could see a large brown mushroom from where he stood. After about fifteen minutes, CrazyBone found Rusty hiding within the leaves of a large tree and was promptly killed by Rusty's cheated-in diamond sword. Five deaths were suffered in the episode; four by CrazyBone and one by Rusty.

Round 2 (20 More Questions of Technicality)
In the second round, the two hunted each other in a lava-doused ice spikes biome. A new rule was added that the player being hunted would have a glow effect on them to make them easier to find. During the first hunt, CrazyBone hid in a cave and Rusty quickly found him due to the glow effect. CrazyBone swiftly jumped off a cliff and killed himself so Rusty wouldn't have the satisfaction of doing so himself.

The glow effect was removed in the second hunt as it wouldn't work on Rusty's character for unknown reasons. Rusty built himself a cave of dirt and waited for CrazyBone to find him, but it never happened as CrazyBone accidentally died in one of the lava barriers. Rusty teleported CrazyBone back to spawn and again hid in his homemade cave. CrazyBone found Rusty shortly afterward and the two chased each other to an island outside of the lava barrier, leaving them wondering how they ended up there. CrazyBone killed Rusty by hitting him into the lava barrier.

CrazyBone hid within yet another cave during the third hunt, this time without the glow effect. Rusty found him and began to chase him until the two eventually ended up back at spawn, where CrazyBone yet again jumped and killed himself before Rusty could kill him.

During the fourth and final hunt of the episode, Rusty locked himself in a room in the Ice Castle while CrazyBone hunted him down. After a bit, Rusty moved onward to a spiral staircase in the castle and walked up and down the stairs continuously. CrazyBone stumbled upon him by accident (as Rusty was still invisible from the previous hunt) and Rusty succumbed to his fate as an apology for still being invisible. Five deaths were suffered in the episode; three by CrazyBone (although one was accidental) and two by Rusty.

Round 2.5 (Cutting Corners)
The third (or second and a half) round took a different spin on the game. This time, the game was dubbed "Anthill" and was considered a different game despite having essentially the same concept as 20 Questions. This round took place in a superflat generated world, within a huge, solid block of snow that Rusty had spawned in using commands before the episode started. Due to the more "hide-and-seek" oriented theme of this round, both players were both hunters and hiders at the same time. Both CrazyBone and Rusty were equipped with unbreakable diamond shovels to dig snow with. During each round, one player would be armed with weapons such as swords, axes, and water buckets, while the other would be armed with less practical weapons (such as lava buckets, pressure plates, tripwires, and TNT) which could be used in an attempt to kill the other player. The player with the less practical weapons would wear weaker armor as the weapons they possessed were more overpowered than the other player's. The title of winner went to whoever survived the longest, typical of the standard 20 questions rules. Both players would begin digging in opposite corners of the snow block, and would switch corners after the block was reset every hunt.

During hunt one, Rusty was armed with the tools and CrazyBone was armed with the lava and TNT. Rusty started digging at one of the top corners and CrazyBone started digging at one of the bottom ones, allowing both the players to dig toward each other. CrazyBone attempted to set up a lava trap using TNT and a tripwire, but accidentally detonated it in the process. He escaped completely unharmed, however the sound of the blast alerted Rusty of his nearby presence. While CrazyBone adjusted his settings to reduce lag from all the particles and entities surrounding him, Rusty spotted his nametag through the snow and began to dig toward him. Rusty narrowly escaped death from the lava CrazyBone had used in the trap he was currently setting up by pouring a water bucket beneath him. Rusty then broke a hole in the ceiling above CrazyBone's head and dropped down to kill him just as CrazyBone accidentally ignited another tripwire TNT trap, resulting in an explosion that both managed to survive through. Confused and slightly angered as to what just happened, CrazyBone turned around only to have Rusty take away his remaining hearts with his diamond sword.

As the second hunt began, the snow block was reset and the two swapped inventories as well as starting corners of the snow block. Rusty traded half of his lava buckets and all of his tripwires for an extra stack of TNT, claiming that he would have the place "rigged to explode", much to CrazyBone's concern. As the two started digging, CrazyBone found that, due to how fast he was mining snow blocks, he could accidentally trigger "invisible barriers" that kept him from moving forward. As CrazyBone dug a hole through the outer side of the snow block, Rusty began to set up an enormous lava and TNT trap. A new rule was set that if a player fell out of the snow block or exited it in any way it would count as a death. CrazyBone began explaining the "origin" of the game as Rusty set up pressure plates along the ground, accidentally stepping on one of them and setting off the huge TNT trap he had been carefully setting up. CrazyBone attempted to work his way toward Rusty to see the damage but got stuck in another invisible barrier, allowing Rusty time to set up yet another TNT trap. CrazyBone escaped by temporarily switching to Creative mode, and then eventually found his way to Rusty only to find out that an entire lower corner of the snow block was completely gone. CrazyBone noticed Rusty cowering by his TNT trap in a far corner of the hole and began to slowly walk toward him, causing Rusty to detonate the trap out of desperation. CrazyBone survived the blast and began to chase Rusty, who threw himself into a lava pool and promptly died.

During the third hunt, the two once again switched weapons and corners. Rusty set up a gamerule that prevented the dropping of snowballs to reduce lag, but also informed CrazyBone that it affected the behavior of his TNT as well. CrazyBone quickly spotted Rusty's nametag and began to dig toward him, as Rusty began a stakeout and waited for CrazyBone to come to him. As CrazyBone entered the small cave Rusty had dug, Rusty used his diamond sword and ended the shortest hunt of the day by doing virtually nothing. However, before CrazyBone had died, he had set up a small TNT trap that detonated as Rusty took a victory walk over it. Due to the addition of the new gamerule, unfortunately, the TNT blew up none of the blocks around it and Rusty survived. Upon switching to spectator mode, CrazyBone discovered the real reason Rusty had never moved from his spot: he was busy writing the word "LOL" in the snow underground for CrazyBone to find in the post-game. The gamerule was then once again changed to allow TNT to destroy blocks.

Beginning the fourth hunt, the two kept the tradition of switching weapons and starting points before they both began to dig inward. Rusty set up a quick TNT trap and then proceeded to relocate to the hole in the dirt he had blasted two hunts earlier. CrazyBone looked toward help from the invisible barriers to keep him from walking into a trap as Rusty planted more TNT and lava in the blasted dirt hole. CrazyBone spotted Rusty's nametag and made a beeline for him, making car noises to intimidate (but also confuse) him. Rusty caught on and attempted to barricade himself in snow before setting off his TNT trap, whose blast radius didn't even fully reach CrazyBone. CrazyBone chased after Rusty (who was still placing TNT) and both of them ended up exiting the snow block by accident, resulting in a tie in which nobody won. CrazyBone then proceeded to kill Rusty anyway. Noticing how many corners were blown up so far in the game, Rusty concocted the name for the episode.

For the fifth "bonus" hunt of the round, the block of snow was transformed into a block of ice instead. Both players were equipped with only a pickaxe, a shovel, and a sword. Rusty came up with a game-changing rule where both players were afflicted with super-speed, making traversing the icy terrain very difficult. Now able to mine at incredible speed, it took no time at all for both CrazyBone and Rusty to meet up with each other within the ice block. Rusty broke a hole into the side of the ice block and then, as CrazyBone neared him, accidentally rocketed himself out of bounds, spelling victory for CrazyBone. Seconds later, however, CrazyBone fell out of the ice block as well. Both Rusty and CrazyBone died as they hit the ground below. A total of seven deaths were suffered in the episode; four by CrazyBone and three by Rusty.

Trivia

 * The biome seems to change after every round of 20 Questions.
 * Another name used for the game is "Die and Seek".
 * The game was played in another series on CrazyBone's channel; during the premiere episode of Animal Crossing: New Horizons. However, rather than being a hide-and-seek style game, it was more akin to a normal game of 20 questions, where CrazyBone had to ask questions to receive an answer and nothing more.